The closer she gets, the better her armor scheme protects her from incoming fire. Like her sister Tirpitz, she is exceptionally difficult to land citadel hits against only long-range plunging fire has a good chance of doing so. Easily the most impressive thing about Bismarck is her survivability. Additionally, her handling is superb for a ship her size she's quick to respond to rudder commands, and her turning circle is better than that of Amagi. This creates a large radius around her which enemy units must respect or pay a hefty price. It comes with a stock range of 7.6km, and with the right mix of modules and commander skills can be pushed to a range of over 11.0 km, farther than the range of a similarly-equipped Yamato. While her main battery may not look as impressive as that of Amagi, and doesn't have North Carolina’s range - or even her sister Tirpitz’s torpedoes - Bismarck has the perfect mix of ingredients to make her an excellent brawler.įor starters, her secondary battery is the most impressive of all the Tier VIII battleships. The historical pinnacle of German battleship construction, Bismarck stands as one of the heartiest battleships at Tier VIII. The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". Give what Raptormama said above a try too, that or clear out the entire res_mods folder and just try a couple of skins first, see if that works.Įdit reading your post again I'd say the issue is that you've also used Wawan's camouflage mod, because he works with the actual camouflage files and I work with the base textures there's probably going to be some conflicting there because both mods use different camouflages.xml files, I simply disable all camouflage because it's a lot easier for me to keep updated and I don't like the ingame camouflages very much at all.Warning. Could you provide a screenshot of this issue because I've never seen anything like that myself. All of my skins for premium ships come with a camouflages.xml file that I've modified in the most basic and failsafe way, simply commenting out the entire file. The only thing I can think of at the moment is that the camouflages.xml is not overwriting properly or there's a conflict somewhere. That's strange, whatever I upload is what I have in my res_mods folder too so if there's any bugs I should see them too. On the plus side, all ships rendered in the game are reverted to their default non-camo schemes. Some other ships also get while smoke stack ( Aurora, among others). I read the Readmes and follow the instructions, but only get white gun turrets and torpedo launchers on the applied ships, with none of the skin work showing. I've used skin and camo mods successfully in the past ( mostly Wewan's camo mod and Adiya's flag mod). I've downloaded all of your skins and I've tried multiple times over several game versions to install them but have had no luck. If you later want to reenable the standard camouflage for a single ship, you can do that once you know how the file works - I did that with the Leningrad as I can't seem to find a thirdparty skin for her. You will then see the added skins for ships that you have skinned and the basic grey rust textures for those you have not. If the game is running, close it and restart it. This will cause the game to find the file, think there are camouflage settings in it that will override the stock settings, parse it, and find nothing - so it takes no action to apply any camo. If the file does not exist, create it and place a single line in it: (a blank comment). These are the HTML/XML comment tags, so what you're doing here is commenting out all of the eXtensible Markup Language instructions that tell the game what camouflage to apply. If you have such a file in your res_mods/ folder, add a new line at the very top and place the text in it. The likely cause is the camouflages.xml file still applying the game's built in camo.
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